What we learned from the Seahawks Week 2 bludgeoning to 49ers
By Matthew Holm
Seahawks QB Geno Smith can’t do it alone.
I mean, really, one would think that heading into a monsoon game against one of the best defenses in all of football would prompt a game plan other than “Let’s give Geno Smith two-thirds of the offensive snaps, keep everything in front of the sticks, and let him figure it out.” It would be logical to reason that it might be a bad idea to effectively force a career backup to win a game in the pouring rain without any semblance of a running game.
And yet, Seattle ran 47 plays in total, 33 of which were dropbacks (one of which wasn’t Geno’s, but don’t worry, we will get to that), and Smith managed a paltry 6.6 yards per attempt.
The running game, for their part, managed just 2.6 yards per carry, but in fairness to them, it’s hard to get any sort of rhythm going in the run game when you can’t stay on the field. Seattle seemed utterly unable to do this, for a myriad of reasons.
These reasons range from their refusal to feed their vaunted running game to many of their biggest plays of the game being called back by penalties, most notably a massive DK Metcalf reception at the end of the first half being called back for Abe Lucas blocking his assignment too far downfield.
Pete Carroll said on Monday that they now feel more comfortable opening up the playbook for Geno, so we may see a few more daring throws in the weeks to come, which is a good thing for Seattle’s offense, but it will also be incumbent that the Seahawks come equipped with better offensive game plans going forward.